

Past projects team members have done include Diaspora the freeware Battlestar Galactica space sim, Red Front for iOS, Battlestar Galactica Online, pre-production on Crytek games, and film.
#LORD OF RIGEL SOMETHING AWFUL PC#
Rhombus Studios, a relatively small company in Bellingham WA with a mix of people with industry experience in PC and mobile platforms but this is still a rather ambitious project for us. Strategic resources that require unique strategies to acquire, hold, and exploit Several victory conditions including military, diplomatic, and research options. Diplomatic system that is simple, but has considerable depth Leaders, either mercenaries or from your empire, who are shaped by their successes and failures. Fully customizable space ships for waging war Rich technology tree ranging from lasers to artificial planets and Dyson spheres Minor species, including two Elder races waging a cold war 10 Pre-set species with unique characteristics Randomly generated Galaxies with a wide range of customizable parameters Turn based strategic play and real time tactical combat We're developing this for PC, Mac OS, and Linux. The big thing separating us from the flock comes down to fleshing out the universe and a focus on the end game. Having a Babylon 5 style cold war with two elder species is our answer, basically trying to do what Master of Orion 3 was aiming for with the New Orions and Galactic Council. Basically we're taking everything we like, tossing out what we disliked, and really focusing on the end game which is always a bit of a weakness in these sorts of games. So over the past nine months we've been working on a turn based space strategy game in the vein of Stardrive, Endless Space, Galactic Civilizations and Master of Orion called Lord of Rigel.
